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A great deal of money has been spent on computers and software for schools and there is considerable worry about the lack of training for teachers to use these tools effectively. Hundreds of evaluations of computers and software have been conducted but the ones that get the most notice are those that are well funded, include many subjects, and are said to be well controlled. It also helps if the sponsor or the research group has a good pedigree. With great fanfare and press releases, results of these studies are issued in encapsulated form and "experts" are asked to make comments. Since computers were first used for instruction in the 1960s, people have been asking, "Are computers good for learning?"Although Socrates opposed books, it does not occur to people today to ask, "Are books good for learning?" Most people accept that people learn from books, and some groups and organizations go to great lengths to keep certain kinds of textbooks out of classrooms and certain kinds of literature out of libraries for fear of what people may learn from them. Research about the effectiveness of books and other materials is not likely to rise to the level of public attention in the media. The exception to this has been the "look say versus phonics" in the 1950s and the current iteration known as "whole language versus phonics," but these have been about methods of teaching reading because of the assumption that books are important in learning. Computers are coming under great scrutiny because many opponents believe they are expensive toys that do not contribute to learning, such as Neil Postman, Cliff Stoll, and Oppenhiemer.
There is indisputable proof that computers are highly effective for instruction. Research over the last 30 years has been preoccupied with comparisons of computerized instruction to conventional teaching, but people keep asking, "Can computers teach?" While many schools own computers, they are often in labs or the media center, extraneous to daily classroom routines. Until recently very few schools actually used computers extensively, and most still do not. But as we approach the time when most classrooms may have computers and access to the Internet, the doubters and faultfinders are intensifying their criticisms of expenditures for computers and questioning the effectiveness of computers in education based on the concept that computers must stand apart and compete with teachers.
In The End of Education,Neil Postman implies that the most enthusiastic idolaters seeking the "god of Technology" are educators, which is a curious notion if one examines the data on teacher training and attitudes toward technology. He fears that children may lose something they now have if we rely upon computer technology as the primary authority. There are many worries. Will students be dazzled by calculation rather than human judgment? Will speed define intelligence? What will be displaced by the computer that will be forever lost? What will be made impossible? Will there be time for reflection? The computer is here to stay, like it or not. Of course, similar fears were expressed in the past, most notably when books were first made and again when the printing press made books available to everyone. There are echoes in concerns expressed about the arrival of the cinema, radio, and television. Children are not impressed with calculation and speed, but older professors are, having slogged away on mainframes and electric (not electronic) calculators. What once took days or weeks now takes but a minute. No. Children are not impressed by speed, because they have never known anything else. The young cannot lament what they have never known.
Rather than seeing technology as a false God, perhaps we should see it for what it is and try to understand how we may use it more effectively. Research in instructional technology falls into the following general categories (Clark & Sugrue, (1995):
CAI was descended from "programmed instruction" used by B.F.Skinner. In programmed instruction the content to be learned is broken down into small pieces for learning. There are two methods, linear and branching. In the linear methods, the student is given a problem and provided with immediate corrective feedback and must try again. In branching the student may receive several alternative paths with different examples that ultimately return to the main path. The key is that the student is not permitted to advance until passing each step. CAI programs have received significant criticism from the beginning, including questions about quality and assertions that they are boring and are often referred to as "drill and practice" as a demeaning description. While CAI has been found to be highly effective (Niemiec, Blackwell, and Walberg, 1986), its demise may be attributed, in part, to the rise of constructivism. In fact, CAI requires the student to follow precisely the steps laid out by the programmer, which is contrary to constructivist precepts.
Until very recently the technology imposed significant restrictions on what could be accomplished, technically and economically, except for organizations with virtually unlimited budgets such as the military. The first serious research done with computers and CAI was in the funded projects of TICCIT and PLATO. Virtually all of the early work was done on mainframe computers and accessed through terminals. This was a very expensive way to do business. A slightly different approach that preceded the computers was the "Talking Typewriter" or the "Edison Responsive Environment," developed by a man named Omar Khyam Moore. In 1964 this was advertised as the world's first and most sophisticated complete learning system. Even before the current level of inflation, these machines were outrageously expensive at about $30K each. An electric typewriter, a slide projector, and tape recorder, and a primitive form of floppy disk (containing a sheet with programming instructions) were contained in a booth. There was virtually no software, so those who used it also had to make their own materials and program it, which included the need to shoot photographs for illustrations. (Your professor had four of these in 1967, where he learned his first lessons in software development and IT).
The persistent comments from those who question the effectiveness of computer-based instruction deal with (a) achievement, (b) quality, (c) time and (d) cost. Quality is not often clearly defined, although it seems to be related to achievement.
Achievement
A considerable amount of
work has been done with meta-analysis, or comparing the effect sizes of
different studies. An effect size is essentially the mean of the
experimental group minus the control group mean, divided by the standard
deviation of the control group or, more often, the estimate of the standard
deviation derived from a table:
The effect size, also called
Cohen's d', is becoming more important in research reports today.
An effect size is equivalent to a Z score of a standard normal distribution.
Thus, an effect size of 0 is equal to the 50th percentile, an effect size
of 1.0 is equal to the 84th percentile, and an effect size of 2.0 is at
the 98th percentile. To
illustrate, if one group of subjects has a score of 550 and another a score
of 500, and the standard deviation is 100, the effect size is (550-500/100)
.5, which is equivalent to the 69th percentile. The greater the effect
size, the farther apart the means. The effect size can be converted
so that overlap between samples can be compared in terms of percentiles
or areas under the normal curve, which can be visually displayed with thisapplet
by David Lane. The greater the differences between the group means, the
less the overlap among members of two groups.
Kulik (1994) examined over 500 studies and reported an overall average effect size of .35, suggesting an overall increase of 50th to 64th percentile performance after introduction of the CBI. Results for videodisc are higher, the effect size of .69 showing an improvement from 50th to 75th percentile performance (Fletcher, 1996). Meta-analyses of studies at the elementary school and secondary school show a significant advantage for computer-assisted instruction. For a review of research covering the 1980s, see the report of the Northwest Regional Educational Laboratory.
The videodisc was the first comprehensive multimedia format in the new electronic options, but it is now obsolete. It seems likely the Java and Flash technologies, along with streaming video and greater bandwidth will make it possible for the same kind of functionality on the WWW.
Quality
In meta-analyses of 200 research reports that have compared computerized instruction with traditional classroom lecture at all levels, learning was higher with computer-based instruction. (Bosco, 1986; Fletcher, 1989, 1990; Khalili & Shashaani, 1994; Kulik, Bangert, & Williams, 1983; Kulik, Kulik, & Bangert-Drowns, 1985; Kulik, Kulik, & Cohen, 1980; Kulik, Kulik, & Schwalb, 1986; Schmidt, Weinstein, Niemic, & Walberg, 1985)
One promising application of multimedia is the effect of multisensory learning or multisource stimulation. Students who get verbal and graphical/visual information achieve more than students who receive only verbal presentation, as in the classroom lecture. In fact, any combination of multimedia (text and audio, text and picture) is superior to any single channel presentation (Nugent, 1982; Mayer & Anderson, 1991, 1992). Even static materials, such as text with pictures, is more effective than text without pictures, and unrelated graphics do not provide a learning advantage (Levie & Lentz, 1982). The major problem with text is that the more pictures and graphics, the greater the cost and volume. The ability of multimedia to deliver virtually any kind and number of graphics is a decided advantage for technology.
Time
Kulik, Bangert, and Williams (1983) reported in one study there was an 88% savings in learning time. Fletcher (1990) reported an average time reduction of 31% in studies of interactive videodisc instruction applied in higher education; Johnston and Fletcher (1995) found time reductions of 28% across 23 studies of CBI applied in military training. Orlansky and String (1977) reported reductions in time to reach instructional objectives averaged about 30% for CBI in the military; Kulik, 1994) reported reductions of 34% in higher education and 24% in adult education (Kulik, 1994). Fletcher (1990) reported an average effect size of 0.39 for 29 studies with interactive videodisc to achieve knowledge outcomes, and an average effect size of 0.40 for 21 studies to achieve skilled performance outcomes. Use of simulated equipment is compared to use of actual equipment, with training time held constant and success in maintaining or operating actual equipment used as the final performance measure. Average effect size across all studies of this sort has been found to be about .40 (an increase from 50th to 66th percentile performance), for both knowledge outcomes and skilled performance. It is clear that research has shown that students at all levels and across many subject fields can reach objectives in about a third less time. In K-12 education, and most college programs for that matter, time is not a serious consideration because the semester calendar dictates the sequence.
Cost
There have been very few studies of costs in K-12 education. Fletcher, Hawley, and Piele (1990) found the costs to achieve a month of grade placement gain in total mathematics scores, using computer-based instruction, to be $20 compared to $33 for conventional instruction for third graders, and $17 compared to $27 using conventional instruction for fifth graders. These costs include both initial investment and operating and support costs bundled together. They involved the placement of 4-5 microcomputers in classrooms -- rather than in computer laboratories -- and used commercially available, off the shelf courseware.
Summing up the Research
Kulik (1994) analyzed over
500 separate research studies of computer-based instruction, including
drill,
tutorial, and integrated
learning systems. He reported:
The Software
& Information Industry Association (SPA) supported a review of
176 studies conducted between 1990-95. The results were similar to
the early research, students experienced positive achievement in all major
subject areas.
The SPA extended the report
for 1990-1997 covering 219 studies. According to this study, with essentially
the same results as before.
Sivin-Kachala (1998) reviewed
219 research studies from 1990 to 1997 and reported that students in technology-rich
classrooms:
Harold Wenglinsky (1998)
reported:
Higher Order Thinking Skills (HOTS). Used with Title I programs, the program uses software said to be based on the Socratic method and claims that average gains between fall and spring exceeded 15 percentile points on standardized reading and math tests. The results for spring-to-spring showed reading gains 67% higher than national averages, and math gains 123% higher. The program also claims that many students have been reclassified from "remedial" to "gifted."
The SPA makes good points, two of which are summarized here:
In a recent study by the Educational Testing Service, called "Does it Compute," what has been described as the first large-scale examination of how computers affect the learning of mathematics in American classrooms, shows that when used by trained teachers in middle schools they can significantly enhance academic performance. Their value in elementary school for math is said to be more limited or when used primarily for drills and practice at either level. If students used computers for long periods of time, computers may be counterproductive. Some have interpreted this to mean that computers are ineffectual, which was not the finding of the study.
In fact, the results of the
study said school districts should spend more money on computers in middle
schools than elementary schools, but they should focus attention on professional
development for teachers to make sure they know how to use the computers
effectively. In this regard, they may have gone beyond their data
by making recommendations based on facts not in evidence.
It seems that policies to promote computer access in schools have succeeded in eliminating inequities yet inequities in teacher preparedness and what is taught using computers remains. The report measured teacher preparedness by whether teachers had received training in computer use but it did not distinguish between a weekend seminar and a semester-long course (Bronner, 1998).
We need studies that avoid
confounding variables, but the ETS study has not achieved this purpose.
As Hagler and Knowlton (1987) said over a decade ago:
Elementary teachers do
not have the same training and certification in math, nor use of computers
for math instruction. Secondary teachers often have a credential
in math. What was the emphasis in the elementary curriculum?
Even assuming that with the best software and best teacher preparation,
if gain scores in math were not significantly different, would this be
a reason for not purchasing and using computers in elementary schools?
Computers are used for many things, not just math instruction--reading,
writing, research, and many other applications. Niemiec, Blackwell,
and Walberg (1986) studied this problem and reported that---compared to
peer tutoring, adult tutoring, increasing the length of the school day,
and decreasing class size---an average CAI program produces the greatest
gains per $100 of instructional expenditure.
Many authors have published reviews of research about educational computing spanning the last three decades (Kulik, Bangert, & Williams, 1983; Kulik, Kulik, & Bangert-Drowns, 1984; Kulik, 1994). It is curious that one study, like the well funded one just conducted by ETS, should catch such widespread media attention. Perhaps we really do have a problem in critical thinking among the media who review research they may not fully understand and the consumers of such information who seem to be willing to base policy decisions on one study. For example, Bronner (1998) refers to "Does it Compute?" as the first large-scale study in computers. Nothing could be further from the truth.
Despite the curious interpretations
of some writers in the popular press, the effectiveness of educational
technology is clear--the technology works. Over and over again, research
has been conducted that tries to find differences in computer and regular
class instruction expressed as traditional measures of student achievement
or gain scores on tests. If one were to break down the studies, rarely
does the computer lose; it either ties or beats the competition, a record
to be envied by most football coaches! Fletcher
sums up the current status this way:
Changing the Focus
of Research
Of more interest and probably greater significance are studies that focus on the context of instruction rather than methods of delivery. In other words, the "horse race" type of research looking for winners in achievement gains may give way to a new dynamic. Teamwork, online cooperative projects, and other social factors can be employed along with the technology. The combination of technology with collaboration results in good outcomes (Means, 1993). The true revolution in technology may be the ability to get students to assume personal responsibility for their own learning. While there is no question that computers can achieve better achievement gains across a wide range of subject matter and at all levels through graduate school, we have been asking the same questions for 30 years and keep getting the same answers. We need to ask different questions.
As instruction has been transferred to the Internet there are research investigators concentrating on very specific aspects rather than outcomes. The amount of print on a screen, the font size, optimization of reading of continuous text, effects of small display windows, skimming from computer screens, and even "performance" assessments of the few video streams used in instruction. Whether or not these elements will be important factors in web-based instruction is hard to predict, but it is curious that such instruction is held to different standards than traditional instruction.
There have been few studies comparing conventional instruction and web-based asynchronous instruction. Thus far the results of such studies are similar to other distance education comparisons with equal learning outcomes for DE and comparison groups (Dobrin, 1999; Navarro & Shoemaker, 1999; Smeaton & Keogh, 1999; and Trinkle, 1999; Wright, 1999). As Russell (1999) has concluded, equal instructional outcomes does not mean inferior outcomes, only equal. While it may be desirable for some to hope that that distance education is superior to conventional instruction, it must be remembered that distance education is, for the most part, a form of duplication of the conventional classroom (Marsh, McFadden, and Price).
A practical and theoretical problem facing the instructional designer is deciding which instructional design theory to use. The most common are based on objectivism (behavioral and information processing models) or constructivist principles. Selecting one or another procedure implies that we know how people learn. When computer instruction was difficult and costly to develop, it was easy to use objectives, branching and feedback loops with various types of reinforcement. The Internet and new technology tools make multimedia formats easy to develop with either philosophy, so it is possible to abandon the objectivist approach. While it is safe to say that much of instructional design for the classroom and the computer have used behavioral principles, there is considerable confusion about how to use constructivism to adapt instructional materials. How to employ constructivist principles in design is problematic. Some writers maintain that the instructional design reveals the theories and philosophies of the designer, giving insight to how the designer sees the world, because it is impossible to know how the learner models reality.
While new concepts about using technology in classroom are emerging as quickly as there are new innovations, much of the debate about technology in classrooms is based on the former view of computers in classrooms for drill. In an Atlantic Monthly article entitled The Computer Delusion, Oppenheimer asserts there is no good evidence that most uses of computers significantly improve teaching and learning. There are many studies to show that Oppenheimer is wrong, but this is no longer the most important concern. Wright and Marsh (2000) have expanded on this concept:
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